Extended reality market growing

Last year CS Control Software started to offer extended reality solutions for our customers. We had multiple successful projects related to extended reality. We will head to 2019 with new projects related to extended reality and here are few lines about it.

Here is a short recap about what we are talking about:

XR explained by Dan Simpson

So what we can expect from 2019 in extended reality? Here are our thoughts about it.

Professional VR:

Professional virtual reality could be evolving hugely in 2019 as Varjo launched their VR-1 system, which delivers the most realistic experience in vr. It’s demands from platform and price are high, so it’s far away from consumer projects, but delivering human-eye resolution and realistic vision with it’s advanced eye tracking technology is something that can change the way we use virtual reality in industrial solutions.

Real-time rendering:

Real-time rendering means that every frame on screen is rendered in real time. This has been mostly the case in games and extended reality stands also behind it. Nvidia launched it’s new RTX-platform last year, which is focused on ray-tracing. Actually it’s not pure ray-tracing, it’s more like a hybrid of ray-tracing and rasterisation, but it’s hugely increasing the quality of rendered picture and making it more realistic. Using it’s ray-tracing possibilities can be used to boost vr experiences, as the images for both eyes are rendered separately. Also ray-tracing can be used to trace audio, so it’s possible to make voices more realistic that doesn’t come straight to user.

Think about a designer working with the cad model. Rendering that object used to take a lot of time still few years ago, but now it’s possible to deliver extremely fast pipeline to see the object rendered with realistic look. The designer may take vr headset and inspect the model with it or maybe take his phone and look how the model looks on the desk.

As the rendering pipelines are evolving and bringing hugely increased details on objects we are going to see more and more realistic experiences with extended reality.

Epic Games made a RTX demo using Unreal Engine

More consumer campaigns with augmented reality content

ARCore and ARKit are becoming the most used solutions to create ar experiences and the amount supported devices is growing all the time. We used to deliver most of our projects with Vuforia, which is still good and can use ARCore and ARKit nowadays. Now most of the cases are straightly build with ARCore as it also supports iOS devices (ARKit is only for iOS devices). Typical use for our customers has been demonstrating their products as a marketing solution.

New features include light estimation, which is a key point making the augmented features to feel realistic. We believe that it’s use will rise highly in future making more stunning ar experiences.

What services does CS Control Software offer in the field of extended reality?

We are focusing even more on this field in future. We have been delivering full solutions and smaller parts of bigger projects. Our experts have been also teaching building augmented reality and virtual reality games with Unity and Unreal Engine to our customers and that’s one of the areas where we would like to grow in future. We are also going to start offering more solutions related to real-time rendering cases.